
So our base texture should just be "orange". We want to remove everything before the file name, in this case, orange. We won't change much, but the one thing we do want to change is the "Base Texture" parameter. Click "Tools" and then click "Create VMT". We aren't done yet though, custom textures require a. I'll name my file "orange", then click "Save".

Since we aren't going to change our texture, we're just going to save it. You'll get these list of settings that pop up. Make sure your texture is a size that can be divided by a power of 2 Sizes like 512x512 and 256x128 images will work, but 292圆00 or something like 48x72 won't work. For me, I'm going to go to where my orange color is located on my PC, and then double click it. Many features of this addon (like sound and multiplayer) would not be possible without Retro64Mod fork of libsm64.Say I wanted to make this full orange color into a texture Source to the G64 auto updater module can be found here: Credits Source to the G64 installer can be found here: Source to the G64 binary module can be found here: Source to my gmod fork of libsm64 can be found here: You're now all set! Spawn Mario from the G64 tab and if you did everything right, Mario will spawn. Open the spawn menu and under Utilities > G64 > Settings, set the path to the ROM you obtained. Now that Gmod is in 64-bit mode, open it and load a map.Then click BETAS and select x86-64 - Chromium + 64-bit binaries from the dropdown. To do this, right click on Garry's Mod in your Steam library and click Properties. Make sure you're on the 64-bit version of the game OR THIS WILL NOT WORK AT ALL.No, I will not tell you how or where to get this, nor will I send it to you.


